

MRTK provides a collection of scripts and components to accelerate the development of mixed reality applications. The result is jarring and makes it difficult to really compare before/after fine tuning of placement.Įxamples of object manipulation in other 3d software.The Babylon.js 3.3 release leverages features from the Microsoft Mixed Reality Toolkit (MRTK) to improve WebVR development and revamps its particle system controls. This means if you are changing from 15 to 17 degrees the model snaps from 15 to 1 after you backspace over the 5, then back to 17 when you type the rest. The other thing that makes fine adjustments challenging is the fact the model constantly updates in the view as you type in a new rotational value instead of waiting for the enter key. A possible way to handle this would be to have both the numerical spinners (for fine adjustment) and a set of "+30 / -30" deg buttons next to those. I would like to be able to hold down and drag up and down on the arrows for smooth adjustment or at least click and rotate in smaller increments without having the manually type the values in every time. Right now it looks to be fixed at 30deg increments every time you click one of the arrows. Even freeware software like MeshMixer and 123d have this and it makes arranging objects in 3d space a lot more interactive.Īlso, when using the spinner inputs for the numeric transforms (Model Settings panel) there should be a way to disable the degree snapping feature. A gizmo for move, rotate, scale would be splendid as well.

Maybe hotkey modifiers to switch between XYZ? I would love to ability to rotate on each axis individually in the view without the need for the numeric input panel. However as a professional 3d artist used to software like 3ds Max and Maya I find the methods for transforming parts a little slow and clunky.įirst of all, it would be nice to be able rotate your model interactively in the viewport in any axis other than Z. So far I'm really loving Simplif圓D and all the cool features.
